GAME 1: SUPERMARKET SMASH (JUNIOR)
For the second year, I took a junior design role in the creation of Supermarket Smash, a party game where players navigate through a supermarket to try and gain points by breaking displays and piles of items while heading to a goal point.
During the development process, I provided a level design and designs for the game UI. I also discussed marketing the game while including comparisons to similar games to show an understanding of how to make our game stand out.

GAME 2: SKELETOMB (SENIOR)
For the third year, I took the role of lead senior designer in the development of Skeletomb, an isometric view (the camera is positioned at and angle to give the player a better view of a room and its conents compared to top down or side view) dungeon crawler. The game tasked the player with escaping a dungeon by reaching the end goal while defeating enemies and dodging traps along the way.
During the development process, I created the design and technical documents along with the pitch presentation, along with creating the second level of the game. I also have kept progress of the design team through the use of Jira and helped in communication with the tech and art departments.
For more information, please CLICK HERE

Skeletomb High Concept Document
Skeletomb Game Design Document
Skeletomb Technical Design Document
GAME 3: ENIGMA (MASTERS)
In my Masters Course, I took part in another collaborative project in a design role in the creation of the game Enigma, a first person puzzle game.
The game traps the player within a lost city and locks their way out through a series of puzzles that require the player to switch between the past and present to solve them.
During the development process, I created the design documentation and the gravity level (level 4). I also kept track of the requirements of my other team members in order to keep track of necessary developments and how much time we had remaining in the project.
For more information, please CLICK HERE
