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WAY OF THE NIGHT
During my second year in university, for my 3D Games Design and Development I was given an Unreal 4 project called Nightbreed and tasked with creating a platforming level which includes a unique game mechanic.
The project contained many assets that could be found in a fantasy themed game so I made the game into a dark fantasy game.
The unique game mechanic I implemented would allow the player to be able to stop time during gameplay but continue to move their character at its normal speed to avoid traps.

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Game Design Document
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